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	<title>Comments on: Work - 3</title>
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	<link>http://thepsychoanalyticfield.com/2008/05/01/work-3/</link>
	<description>explorations - theories - techniques</description>
	<pubDate>Tue, 06 Jan 2009 06:08:03 +0000</pubDate>
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		<title>By: Fadi Abou-Rihan</title>
		<link>http://thepsychoanalyticfield.com/2008/05/01/work-3/#comment-251</link>
		<dc:creator>Fadi Abou-Rihan</dc:creator>
		<pubDate>Wed, 09 Jul 2008 13:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://psafield.wordpress.com/?p=89#comment-251</guid>
		<description>Actually neither.  I was on a very well deserved vacation, then had to check proofs, and finally came the task of indexing said proofs.  (The last was a truly cumbersome process and I have since gained much respect for professional indexers!).  Winnicott is on my agenda now, especially around the division between work and play, and I shall resume with the posts very soon.  Hope all is well on your side.  F</description>
		<content:encoded><![CDATA[<p>Actually neither.  I was on a very well deserved vacation, then had to check proofs, and finally came the task of indexing said proofs.  (The last was a truly cumbersome process and I have since gained much respect for professional indexers!).  Winnicott is on my agenda now, especially around the division between work and play, and I shall resume with the posts very soon.  Hope all is well on your side.  F</p>
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		<title>By: ktismatics</title>
		<link>http://thepsychoanalyticfield.com/2008/05/01/work-3/#comment-250</link>
		<dc:creator>ktismatics</dc:creator>
		<pubDate>Wed, 02 Jul 2008 03:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://psafield.wordpress.com/?p=89#comment-250</guid>
		<description>It's been two months since your last post. Are you taking a permanent break from the blog, or waiting for new inspiration to strike?</description>
		<content:encoded><![CDATA[<p>It&#8217;s been two months since your last post. Are you taking a permanent break from the blog, or waiting for new inspiration to strike?</p>
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		<title>By: Jacob Russell</title>
		<link>http://thepsychoanalyticfield.com/2008/05/01/work-3/#comment-237</link>
		<dc:creator>Jacob Russell</dc:creator>
		<pubDate>Sat, 10 May 2008 03:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://psafield.wordpress.com/?p=89#comment-237</guid>
		<description>Hannah Arendt's distiinction between work and labor (in the Human Condtition) would be helpful here.</description>
		<content:encoded><![CDATA[<p>Hannah Arendt&#8217;s distiinction between work and labor (in the Human Condtition) would be helpful here.</p>
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		<title>By: ktismatics</title>
		<link>http://thepsychoanalyticfield.com/2008/05/01/work-3/#comment-232</link>
		<dc:creator>ktismatics</dc:creator>
		<pubDate>Fri, 02 May 2008 16:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://psafield.wordpress.com/?p=89#comment-232</guid>
		<description>These are stimulating posts about work and play. My first tangential response... It's probably no coincidence that Spielberg et al. named their production company DreamWorks: their work is to repackage the audience's dreams, repetitively, in exchange for money.

"I think the distinction between work and play seems self-evident only from the point of view of a structure that has already privileged the one at the expense of the other (either work gives meaning and play is frivolity or work is servitude and play is creativity)."

Yes, very good: activities aren't intrinsically either work or play, and they can exchange roles depending on the context. In Beyond the Pleasure Principle Freud famously introduces his grandson's fort/da game. Tossing the toy is the easy part, whereas Freud contends that it was a lot of "work" to find and retrieve the toy. However, says Freud, "there is no doubt that the greater pleasure was attached to the second act." So here's a game that's deadly in its repetitiveness, yet the hard part affords the greatest amount of pleasure. But the boy can't get the difficult but pleasurable "da" experience without first doing the relatively easy "fort" bit. The game is intrinsically iterative: "fort" and "da" in perpetual oscillation. Says Freud, "It can be observed that the unpleasurable nature of an experience does not always unsuit it for play."

Deleuze and Guattari's schizoanalysis consists of iterative cycles of deterritorialization and reterritorialization. It's the former freeing action, which is sort of like the "fort" procedure, that provides the greatest benefit, and yet the constraining "da"-like second phase follows spontaneously and irresistibly. Again, it seems like the work of return is more fun than the disinhibiting action of play. Besides, the territory always resists being subjected to acts of destruction, forcing play to work very hard indeed.</description>
		<content:encoded><![CDATA[<p>These are stimulating posts about work and play. My first tangential response&#8230; It&#8217;s probably no coincidence that Spielberg et al. named their production company DreamWorks: their work is to repackage the audience&#8217;s dreams, repetitively, in exchange for money.</p>
<p>&#8220;I think the distinction between work and play seems self-evident only from the point of view of a structure that has already privileged the one at the expense of the other (either work gives meaning and play is frivolity or work is servitude and play is creativity).&#8221;</p>
<p>Yes, very good: activities aren&#8217;t intrinsically either work or play, and they can exchange roles depending on the context. In Beyond the Pleasure Principle Freud famously introduces his grandson&#8217;s fort/da game. Tossing the toy is the easy part, whereas Freud contends that it was a lot of &#8220;work&#8221; to find and retrieve the toy. However, says Freud, &#8220;there is no doubt that the greater pleasure was attached to the second act.&#8221; So here&#8217;s a game that&#8217;s deadly in its repetitiveness, yet the hard part affords the greatest amount of pleasure. But the boy can&#8217;t get the difficult but pleasurable &#8220;da&#8221; experience without first doing the relatively easy &#8220;fort&#8221; bit. The game is intrinsically iterative: &#8220;fort&#8221; and &#8220;da&#8221; in perpetual oscillation. Says Freud, &#8220;It can be observed that the unpleasurable nature of an experience does not always unsuit it for play.&#8221;</p>
<p>Deleuze and Guattari&#8217;s schizoanalysis consists of iterative cycles of deterritorialization and reterritorialization. It&#8217;s the former freeing action, which is sort of like the &#8220;fort&#8221; procedure, that provides the greatest benefit, and yet the constraining &#8220;da&#8221;-like second phase follows spontaneously and irresistibly. Again, it seems like the work of return is more fun than the disinhibiting action of play. Besides, the territory always resists being subjected to acts of destruction, forcing play to work very hard indeed.</p>
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